Which sid meiers civilization is best




















This list was hard enough as it was when only dealing with the six main games. Note : Anyone viewing this on a desktop can move through the slideshow by clicking the arrows down below. Sorry, Civ II. You were, and in many ways still are, an awesome game. Yeah, I put the original above Civilization II. The full-screen imagery that for the most part has never been seen since.

Players who love to take to the seas will gel perfectly with Suleiman's needed playstyle. His bluster and pomp are just as appreciated by those who battle him.

Eleanor of Aquitaine is unique not for her influencer-style hair choices, but in that she can lead either France or England. Furthermore, she can conquer a city without fighting. This basically involves eroding loyalty every turn using cities, great works, and her leader bonus "Court of Love.

This strategy remains viable even at high levels of play as it can snowball into generating tons of gold, culture, and mutinying cities. Many fans suggest playing her as England simply for the added bonus of the Royal Navy Dockyard.

Fans of the franchise will remember that gamers can play as Washington or Teddy Roosevelt in Civ 4, but only one or the other in Civ 5 and 6, respectively. But in Civ 5, Washington is a formidable foe or A-tier leader choice.

But what he may lack in some areas he makes up for in attitude. Though not as strong as other leaders in his early game, Washington affords players more flexibility in the wake of bad decisions. But be careful when playing against a powerful Washington AI; they are prone to backstabbing.

Though an older game, many fans still hold Civilization IV up as the best in the series. It had many of the things that made its predecessor a strange game , like the lawyers and slavers. However, this was far more polished. Players could automate units, diplomacy was improved, and the interface was more user-friendly. They removed some features, like space warfare and colonization along with underwater cities. However, they added features that helped to make the game more immersive, like futuristic army units and global warming.

The developers made a major change to the franchise with this game: they altered the map from a square grid and turned it into a hex grid.

Thanks to this, the maps looked and felt more natural than ever before. Civilization V also introduced city-states, which were a welcome addition.

When it was launched, Civilization V had a few problems, like the AI acting in erratic ways, espionage being too simplified and the loss of vassalage. However, they more than made up for it with the release of the expansions. From Gods and Kings to Brave New World, the game introduced and brought back essential features like religion, ideologies and tourism.

Civilization III introduced some features which have been part of the franchise ever since, thus making the game feel ahead of its time, even now. This includes its deep systems, beautiful animations, and polished aesthetics.

With the help of a thousand-plus survey respondents, I ventured to find out. First, some caveats. I left out Alpha Centauri, because A it dropped the Civilization name and B it isn't fair to put a horse in a toddler race. Though I would love to see a horse absolutely smoke a bunch of dumb toddlers, who can barely walk, never mind run.

It's a funny picture. Anyway, I also left out any game not in the main Microprose and Firaxis series, which includes Civilization: Call to Power.

Among them, which is the best? According to my survey, Civilization V is the best Civilization. It seems public opinion did change. After a couple big expansions , a bunch of map packs and new civs, plus a ton of mods on Steam Workshop and otherwise, the majority like what Civ V has become.

Civilization IV, of course, came in second with No other game in the series came close, which I first assumed was because most people in the survey started with Civ IV or Civ V. As expected, several survey takers mentioned Civ V's easy-to-use mod support, expansions, hexagonal grid, and lack of unit stacking. On why Civ IV is the best, however, Leonard Nimoy came up of course , as well as unit stacking and the expansions.

It seems there are two camps: the no-stacking hex camp and the stacking square camp. It's one or the other, friends—declare your allegiance.



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